Saturday, August 20, 2016

Pitch: Text-Based submarine battle

You're the commander of a sub fighting an under-water war. You must use commands to, well, command your ship, and communicate with your crew to take out the enemy ship. This to make information gathering and the giving of commands integral part of the game.

Modern games where you are supposed to fly large aircraft or warships with a crew it's played as if you're all alone, with hotkeys and your mouse to aim and fire all weapons. This game gives you a crew to manage and give orders to.

2 player, competitive.

Screen is nothing but a text prompt and a 'sonar' radar screen that you can 'pulse' to get the locations of objects around you.

Example Game:


List commands
- accelerate/decelerate
- rotate (degrees*)
- scout
- locate
- fire (weapon)

Accelerate 10
- accelerating from 40 to 50 knots.

Scout
- Enemy ship 30*, 200m

 Rotate +60
- rotated +60*

Scout
- Enemy ship  90*, 210m

Locate Engine
- Engine located

Locate firing bay
- Failed to locate firing bay
- Enemy Fired 3 Torpedoes, 205m, 6 sec to impact

Commands
- accelerate/decelerate
- rotate (degrees*)
- scout
- locate
- fire (weapon)

Decelerate 20
- Decelerating from 50 to 30 knots

Rotate -90
- Rotating -90*

- 1 Enemy torpedo hit, 2 missed
- -20 health to hull

Scout
- Enemy ship 180*, 250m

Rotate+90
- Rotating +90*

Scout
- Enemy Ship 90*, 260m

Locate Hull
- Enemy Hull Located

Fire Torpedoes 3, Hull
- Firing 3 Torpedoes at enemy hull, 255m, 6.5 sec to impact

Accelerate 20
- Accelerating from 30 to 50 knots

Scout
- Enemy Ship 100*, 250m
- 2 torpedoes hit Enemy hull, 1 miss

and so on and on

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