Tuesday, January 31, 2017
Thursday, December 15, 2016
Game concept Planetary base building.
Pitch: a base building game where the bases are set on circular tracks and must fight with each other when they pass each other.
Wednesday, November 23, 2016
Wednesday, October 5, 2016
JamToday 2016 | C-Mine Crib
my second GameJam, I think this one worked out way better than the first one. That meaning that we actually managed to make a game. Always a plus.
Our game was called Gravity Assist and, trying to keep in with the theme of maths, was about using gravity and command-line style controls. This gives the 'space-sim' a very challenging edge.
We had a good team.
Our game was called Gravity Assist and, trying to keep in with the theme of maths, was about using gravity and command-line style controls. This gives the 'space-sim' a very challenging edge.
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We had a good team.
Thursday, September 22, 2016
Materials everyone's never done.
A collection of 'materials', such as 'instant noodles', 'half-filled wine bottle' and 'mug'. Mug's my favourite, good times making the glaze reflect properly.
Old grayscale bust from last year.
An exercise for the Game Art Course from last year. A bit narrower jaw then the example I copied. Liked doing the ears, enjoyed those. Call me weird, I don't care.
Monday, September 19, 2016
Emergent Game Interfaces: Day One
Right, so for this course we are a 4 man team. Myself, Brecht, Philip and Arthur. Today we had an introduction and started discussing ideas for what we would be making.
Personally the most interesting were a game where player's phones would act as battleships in a game, and a game where people would walk around and listen to audio, trying to find a 'place' that matches a certain description.
Here's a list of all the ideas, in case you were curious:
I'll be discussing some ideas in later posts, as the research continues.
Personally the most interesting were a game where player's phones would act as battleships in a game, and a game where people would walk around and listen to audio, trying to find a 'place' that matches a certain description.
Here's a list of all the ideas, in case you were curious:
- Digitised Ball Maze.
- Diving Experience
- Phone battleships
- Lazetag
- Makey makey, make an environment using sounds (+ crazy lightling?). VR make environment out of sounds.
- Walk around and find soundscapes, emotion.
- Drawing by walking around, collaborative drawing by placing dots.
- Awkward makey makey touching.
I'll be discussing some ideas in later posts, as the research continues.
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