Mirror effect
After experimenting with a few mirror effects using a second camera projected on a plane I've arrived at this:
Performance on my phone seems fine, and hits over 60 fps when only rendering the terrain. Adding the trees as seen in the .gif makes it drop to ~40 fps. Seeing as how we're making a point & click I'll be happy as long as we hit 30+ fps, so we're good.
Now to re-implement the world switch mechanics.
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